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Ship Smasha
Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.
Specifications
Survivability
Hit Points19,700
0Main Battery
Main Guns4 × 2
Caliber100 mm
Firing Range12.5 km
Reload Time4.0 s
Rotation Time11.3 s
Max Dispersion108 m
Shell Types
AP Shell
Damage2,050
Shell Velocity1000 m/s
HE Shell
Damage1,500
Fire Chance8%
AA Defense
AA Rating63
AA Main Guns11
AA Ranges
40 mm Bofors on a Mk.3 mount × 2
40 mm/60 Type 5 on a twin mount × 5
100 mm/65 Type 98 on a Model A mount × 4
Maneuverability
Max Speed33.0 knots
Turning Radius730 m
Rudder Shift Time4.5 s
Concealment
Max Surface Detection7.50 km
Min Surface Detection6.08 km
Air Detection3.60 km
Submarine Detection3.60 km
Depth Charges
Bombs Per Drop16
Max Drops2
Bomb Damage1,700
Reload Time40 s
Modules
100 mm/65 Type 98 on a Model A mount
Type90 mod. 1
Ship Smasha
Propulsion: 52,000 hp
Mk8 mod. 1
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Main Armaments Modification 1
Slot 2
Damage Control System Modification 1
Slot 3
Aiming Systems Modification 1
Main Battery Modification 2
Torpedo Tubes Modification 1
AA Guns Modification 1
Slot 4
Propulsion Modification 1
Damage Control System Modification 2
Steering Gears Modification 1
Slot 5
Concealment System Modification 1
Steering Gears Modification 2
Torpedo Lookout System
History
Coming Soon